I've seen this one for Playstation 2 and GameCube

My current completion of this game is only about thirty percent, but I'll review it as best I can.

Kibosh has really done it this time. Seems the Green Guy has enslaved just about all the mortals, and every ghost in the world - except one. Yes, Casper. Guess there's advantages to not standing out in a crowd.

As Casper, the fate of the entire world - both mortal and spirit - rests in your pudgy little transparent hands. When Wendy comes to you with an empassioned plea to save everyone, how can you refuse?


Explore many colorful environments...


...and some bleaker ones


Meet characters new...


...and old


Noooo! Not the foyer again!!
(sorry, 3-D Challenge flashbacks)


Hey kid! Don't let that witch boss you around!

The duojoystick, 3-D flying interface in this game is cool, but kinda hurts my brain (then again I'm a videogame wimp). However, it's nice to finally see a game where Casper can actually fly - and even go through some walls, at least when equipped with certain powers.

The biggest drawback of the game? The Trio are nowhere to be seen. :^( I guess we're to presume that Kibosh already snatched them.

I propose now that someone make a game where you are the Trio. You'd have special morphing powers, stinkbombs, and supersonic opera arias. Or Spooky. Someone should make a game where you play Spooky. That'd probably sell better than Casper. And maybe you could be Poil on a special bonus level. No, wait, I take it all back. A game where you play Poil. Poil deserves her own game! And I think the girls of the world deserve a game where you can play a dead chick! I want a Poil game! Hey, Nintendo, Sony, get crackin'!

Sparky's Hints

I'm not very far in the game yet, but I have a couple of helpful tips for those of you out there who are, like me, video-game-skill-impaired.

My first, basic hint: Use your head. The Casper Comet is a great weapon. I use it all the time. Somehow, crashing headlong into enemies - and treasure chests - just makes the character seem less wimpy to me. You know what's fun? Ice-blasting a gargoyle, and trying to see if you can shatter him in midair with your noggin before he hits the ground. Woo! (I also tend to panic and hit the Casper Comet button when enemies appear suddenly around corners - Wham! It's a handy survival strategy.)

Dimension One: I'm not ashamed to admit that it took me months to find the eighth archer. I can't tell you where the other seven are but they are all in plain sight (don't forget the two inside the castle - fly high! - and the one standing in front of the red portal in the alcove outside the Dragon Castle). No, the really tricky one is well-hidden. He is on a tiny ledge below and to the right of the Dragon Cave doors. Fly low, below the dragons' flame, and go all the way to the back wall, where the doors are, but to the right of them. There is a green archer crouching on a little ledge, out of sight, and he won't even fire at you to tell you where he is, until you've already seen him.

Wizard's Tower Sublevel: That darn maze. The cracked wall you need to Casper Comet through is right behind the only gold gem in the maze, so when you see that you know you've reached the right spot (there's also a Life Sphere just to the right, you probably need it by now). How to find the gold gem? Well, to be honest, the only surefire way I can ever find it myself is to keep a wall to my right at all times. That is to say, take your first immediate right upon entering the maze, go straight until you reach the wall at the corner, and from then on never go anywhere without a wall on your right shoulder. Never cross a gap - just hug the wall. Might not be the shortest route but it will get you to the gold gem.

Back To Whipstaff Manor


This site and its contents ©2005 Cynthia "Sparky" Read. Casper and related characters ©Harvey Entertainment Company except where otherwise noted. Please do not take any content from this page for reproduction in any form without permission.